CV

Work

  • 2023.12 - Present
    Ubisoft La Forge
    R&D Scientist
    • Lead the definition and development of research initiatives in natural phenomenon modeling and physics-based animation.
    • Collaborate with team members and game production teams to create new algorithms for generating more realistic worlds and improving content creation pipelines.
    • Supervise research students, driving initiatives that offer value to both academia and the industry.
    • Stay up to date with the latest advancements in graphics research while aligning with the needs of Ubisoft’s productions.
    • Co-lead a community of practice centered on water-related technologies for games, connecting Ubisoft developers and artists across studios worldwide.
  • 2021.09 - 2023.12
    Ubisoft La Forge
    R&D Engineer
    • Develop prototypes and transform them into minimal viable products for game development teams.
    • Validate the team’s research through technical prototyping.
    • Explore new techniques to support artists in digital content creation and enhance the creation of more interactive worlds.
  • 2016.03 - 2016.08
    Technicolor
    R&D Intern
    • Implementation of a user-friendly, real-time realistic sky system for VFX and animation productions.
    • Created procedural models for animated volumetric clouds using cellular automata, introducing dynamic and realistic elements to scenes.
    • Implementation of an efficient volumetric rendering based on user-defined parameters such as weather and time of day.

Volunteer

  • 2023.11 - Present
    Montreal ACM SIGGRAPH
    Board Member
    • Organize various events to bring together the local computer graphics community.
    • Assist with the broader management and operations of the association.

Education

  • 2016.01 - 2021.11
    Université de Montréal / Université de Poitiers
    Ph.D. in Computer Science
    Computer Graphics
    • Thesis Title: Tools for Fluid Control in Computer Graphics
    • My doctoral research centered on creating efficient and intuitive techniques for art-directing smoke and liquid simulations in both 2D and 3D numerical environments.
    • The thesis was supervised by Pierre Poulin (LIGUM, Université de Montréal) and Philippe Meseure (XLIM, Université de Poitiers).
  • 2014.09 - 2016.08
    Institut d'administration des entreprises (IAE) de Caen
    Master d'Administration des Entreprises (MAE)
    Management and Business Administration
    • Project management
    • Team management
    • Human resources management
    • Marketing
    • Applied statistics
    • Economy
    • Financial analysis
    • Legal business environment
  • 2013.09 - 2016.08
    Ecole Nationale Supérieure d'Ingénieurs de Caen (ENSICAEN)
    M.Sc. / Engineering Degree in Computer Science
    Computer Science
    • Computer graphics
    • Image processing and analysis
    • Software engineering & Design patterns
    • Project management
    • Data mining & Artificial Intelligence
    • Parallel programming
    • Algebra & Analysis