Work
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R&D Scientist
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Lead the definition and development of research initiatives in natural phenomenon modeling and physics-based animation.
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Collaborate with team members and game production teams to create new algorithms for generating more realistic worlds and improving content creation pipelines.
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Supervise research students, driving initiatives that offer value to both academia and the industry.
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Stay up to date with the latest advancements in graphics research while aligning with the needs of Ubisoft’s productions.
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Co-lead a community of practice centered on water-related technologies for games, connecting Ubisoft developers and artists across studios worldwide.
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R&D Engineer
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Develop prototypes and transform them into minimal viable products for game development teams.
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Validate the team’s research through technical prototyping.
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Explore new techniques to support artists in digital content creation and enhance the creation of more interactive worlds.
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R&D Intern
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Implementation of a user-friendly, real-time realistic sky system for VFX and animation productions.
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Created procedural models for animated volumetric clouds using cellular automata, introducing dynamic and realistic elements to scenes.
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Implementation of an efficient volumetric rendering based on user-defined parameters such as weather and time of day.
Volunteer
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Board Member
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Organize various events to bring together the local computer graphics community.
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Assist with the broader management and operations of the association.
Education
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Ph.D. in Computer Science
Computer Graphics
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Thesis Title: Tools for Fluid Control in Computer Graphics
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My doctoral research centered on creating efficient and intuitive techniques for art-directing smoke and liquid simulations in both 2D and 3D numerical environments.
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The thesis was supervised by Pierre Poulin (LIGUM, Université de Montréal) and Philippe Meseure (XLIM, Université de Poitiers).
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Master d'Administration des Entreprises (MAE)
Management and Business Administration
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Project management
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Team management
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Human resources management
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Marketing
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Applied statistics
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Economy
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Financial analysis
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Legal business environment
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M.Sc. / Engineering Degree in Computer Science
Computer Science
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Computer graphics
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Image processing and analysis
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Software engineering & Design patterns
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Project management
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Data mining & Artificial Intelligence
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Parallel programming
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Algebra & Analysis